![]() While there are ways around a lot of the downsides, the tutorials in this regard don't really offer enough to make the mechanics behind all of the statistics manageable, let alone palatable. Skills gained from them and how they're learned have changed quite a bit rather than resetting a character's level each time they jump to a new class tree, levels are now shared across every class, requiring strict - even tedious - micromanagement to get the most out of each character's skill sets.Ī lot of the class options have their ups and downs - some are obviously more compatible with a specific character's stats and growth rates, but others might fill out your army better. In addition to the promotion and class change options, new items have been added to offer an even wider range of roles characters wouldn't normally have access to. As the war unfolds, more and more allies join the cause, bringing their own unique skills and classes to the sprawling conflict.Ĭlasses work similarly to how they did in previous titles, but with a few unique twists. This version puts the player-created avatar and their adoptive family on the aggressing side of the war between the ambitious Nohr kingdom and the peaceful Hoshido kingdom. Fire Emblem Fates: Conquest, in particular, really nails down one of the core tropes of the series: war. Fire Emblem has changed over the years, but at its core, it's still a tactical role-playing game series with a definite narrative edge.
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